![]() Creative nature with strong problem-solving skills and the ability to work with a high degree of self-direction and motivation.The technical ability to grasp new programs and systems quickly.Great technical knowledge of 3D packages (Maya, Max, etc), texturing packages (Substance Painter, Photoshop, etc), and game engines (Unit圓D, Unreal, etc).Deep understanding of art fundamentals and design (including an understanding of composition, color theory, and lighting).Experience in both hard surface and organic modelling.Strong Knowledge of optimization techniques.Strong knowledge of the video game industry and awareness of typical video game development processes.Strong gameplay and level design knowledge.Familiarity with data management software (such as Perforce).Excellent understanding of Physically Based Rendering systems.Strong knowledge of composition and visual storytelling.Strong ability to adapt to new processes and pipelines.Excellent interpersonal and communication skills.Has shipped at least 2 or more titles, preferably full project cycles on a AAA console title.5+ years professional experience as an environment artist or equivalent role within the game industry.Actively pursue knowledge of the medium – what works, what doesn’t, and what we can do about it.Proactively seek feedback from Leads and Creative Directors and keep them informed of progress.Help set and maintain the high-quality bar of the studio.Build and integrate assets into the play space. ![]()
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